![]() ![]() The FXAA quite a bit faster than as standard FXAA, and ambient occlusion more than twice as fast as other algorithms. Simplified pre-processor definitions.ĭesigned for speed and quality, this shader for ReShade is for people who can't just run everything at max settings and want good enough post-processing without costing too much framerate. Fake GI: New improved equation that fixes problems with oversaturation in games with strong colored lighting the Fake GI sliders work a bit differently now so you might need to tweak any presets. Updated HDR detection and configuration for ReShade 5.2. (+) Option to tweak max sharpen color change. New advanced option to change the distance at which Fake GI effect fades out. This improves quality when using sharpen with other anti-aliasing solutions (e.g. Previously this was done only if Fast FXAA was enabled now it's configurable independently from FXAA and is on by default. New in 6.3: New advanced option to control whether sharpening is reduced where jagged edges are found. Increased default and maximum Fake GI saturation, as it was too subtle before. Improved quality of adaptive contrast enhancement and made it interact better with other effects also increased maximum strength. New in 6.4: Fixed unexpected color change for local bounce light, most noticeable in without_Fake_GI version. New in 6.4.1 bugfix: divide by zero in contrast calculation. New in 6.4.2 bugfix: removed incorrectly placed AddressU that caused compile fail in Reshade 5.9
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